Skyrim and Fallout 4 were two of Bethesda's biggest games, and Todd Howard regrets not supporting them longer. But this will ...
Fallout and Skyrim veteran developer Nate Purkeypile describes why he left Bethesda Game Studios while it was in ...
"The world of my solo indie game is ~5x the size of Skyrim," Purkeypile said in a tweet. "See that mountain there? You can go ...
Skyrim lead designer Bruce Nesmith has commented on Bethesda's reputation for releasing buggy games. Nesmith has admitted ...
I enjoyed it a lot less as [the studio] grew and grew,' says The Axis Unseen's Nate Purkeypile, who'd worked at Bethesda for 14 years.
A former lead artist at Bethesda says he quit during the development of Starfield because he felt the team had grown too ...
If you were to put Stardew Valley and Skyrim into a pot and mix it up, I'd imagine that the video game soup you'd create ...
Fallout 76 is a much better game now than it was at launch, which is good, but hopefully Bethesda doesn't learn the wrong lessons from its success.
Bruce Nesmith: This is a problem that games that came after Skyrim had. This was the problem that, y'know, Fallout 4, Fallout 76, Starfield had -- because you aren't always in charge of those ...
Recently, Bharat NCAP (new car assessment program) released a new set of crash test results for three Tata cars including ...