Skyrim and Fallout 4 were two of Bethesda's biggest games, and Todd Howard regrets not supporting them longer. But this will ...
Lead Skyrim designer Bruce Nesmith reveals that the success of Baldur's Gate 3 probably won't change The Elder Scrolls 6 at ...
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
"The world of my solo indie game is ~5x the size of Skyrim," Purkeypile said in a tweet. "See that mountain there? You can go ...
One Bethesda developer has responded to fan concern around Starfield and its poorly received DLC, Shattered Space.
Blizzard Entertainment adopted the same strategy that Todd Howard uses to keep the games in the Fallout and The Elder Scrolls ...
Former and longtime Bethesda developer Nate Purkeypile says his new "heavy metal open world horror game" is five times as big as Skyrim, and in doing so riffs on an iconic Todd Howard moment.
Bethesda Game Studios boss Todd Howard in an interview with BAFTA stated Bethesda games are "irresponsibly large" due to the team cutting very little content from their games. "My job on the games ...
Sometimes, bigger really is better. In a new interview with BAFTA, Todd Howard, the executive producer and director at Bethesda Game Studios, explains why the company’s games are always so ...
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A former lead artist at Bethesda says he quit during the development of Starfield because he felt the team had grown too ...
Bethesda Game Studios, the American video game developer that is widely celebrated for its series of action role-playing ...