Skyrim and Fallout 4 were two of Bethesda's biggest games, and Todd Howard regrets not supporting them longer. But this will ...
Despite the success of Baldur’s Gate 3, Bethesda won't reinvent its approach to RPGs like The Elder Scrolls 6, ex Starfield ...
Bethesda Game Studios, the American video game developer that is widely celebrated for its series of action role-playing ...
A former lead artist at Bethesda says he quit during the development of Starfield because he felt the team had grown too ...
Blizzard Entertainment adopted the same strategy that Todd Howard uses to keep the games in the Fallout and The Elder Scrolls ...
Lead Skyrim designer Bruce Nesmith reveals that the success of Baldur's Gate 3 probably won't change The Elder Scrolls 6 at ...
Bethesda Game Studios boss Todd Howard in an interview with BAFTA stated Bethesda games are "irresponsibly large" due to the team cutting very little content from their games. "My job on the games ...
As the Starfield Shattered Space DLC approaches, Bethesda boss Todd Howard discussed the making of the sci-fi RPG in an interview with BAFTA, reflecting on how Starfield challenged the studio and ...
One Bethesda developer has responded to fan concern around Starfield and its poorly received DLC, Shattered Space.
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
Sometimes, bigger really is better. In a new interview with BAFTA, Todd Howard, the executive producer and director at Bethesda Game Studios, explains why the company’s games are always so ...
"The world of my solo indie game is ~5x the size of Skyrim," Purkeypile said in a tweet. "See that mountain there? You can go ...