The Blood of Dawnwalker will feature a smaller open world than The Witcher 3 and the game's devs explain why they['re doing ...
Former CD Projekt Red veterans have explained how their new vampiric RPG, made at a new studio Rebel Wolves, is building on ...
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"I really hate how we did it": The Witcher 3 quest lead says there are parts of the iconic RPG he still wishes he could "time travel and fix"The Witcher 3 lead quest designer Mateusz Tomaszkiewicz, who's now leading development on Rebel Wolves' Blood of Dawnwalker, ...
Exclusive: 10 years after The Witcher 3 broke new ground in open-world game design, Rebel Wolves hopes to do the same with The Blood of Dawnwa ...
Rebel Wolves creative director Mateusz Tomaszkiewicz says smaller open worlds can be explored "calmly and more relaxed" ...
The Blood of Dawnwalker will let you kill even important NPCs, as Rebel Wolves say they aim the campaign to be 30-40 hours ...
Former Witcher 3 lead quest designer Mateusz Tomaszkiewicz says CDPR initially worried that people wouldn't vibe with the beloved RPG's massive story in an open-world setting. Recently ...
The Blood of Dawnwalker's creative director has revealed the campaign is around 30-40 hours, and are aiming for the same quality as The Witcher 3.
Jedną z inspiracji przy projektowaniu otwartego świata The Blood of Danwalker był Gothic - ujawnił twórca gry.
Dawnwalker wyciągnie lekcję z błędów Wiedźmina 3. „Nienawidzę tego, jak zrobiliśmy tam pewne rzeczy”
Mateusz Tomaszkiewicz przyznał w wywiadzie, że do dziś nie może znieść tego, w jaki sposób zaprojektowane zostały pewne ...
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