Skyrim and Fallout 4 were two of Bethesda's biggest games, and Todd Howard regrets not supporting them longer. But this will ...
Howard, who serves as executive producer and director at Bethesda Game Studios and was most recently game director on ...
Bethesda Game Studios, the American video game developer that is widely celebrated for its series of action role-playing ...
Blizzard Entertainment adopted the same strategy that Todd Howard uses to keep the games in the Fallout and The Elder Scrolls ...
A former lead artist at Bethesda says he quit during the development of Starfield because he felt the team had grown too ...
Bethesda Game Studios boss Todd Howard in an interview with BAFTA stated Bethesda games are "irresponsibly large" due to the team cutting very little content from their games. "My job on the games ...
As the Starfield Shattered Space DLC approaches, Bethesda boss Todd Howard discussed the making of the sci-fi RPG in an interview with BAFTA, reflecting on how Starfield challenged the studio and ...
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
One Bethesda developer has responded to fan concern around Starfield and its poorly received DLC, Shattered Space.
Sometimes, bigger really is better. In a new interview with BAFTA, Todd Howard, the executive producer and director at Bethesda Game Studios, explains why the company’s games are always so ...
But Todd Howard has in fact that Starfield is a long ... where the game was touted as “Bethesda’s largest launch ever” but again, it was on Game Pass for “free” for millions of players.
"The world of my solo indie game is ~5x the size of Skyrim," Purkeypile said in a tweet. "See that mountain there? You can go ...